Subject: Math
Category: Geometry, pattern recognition
Ages: 10 and up
# of players: 1 to 4
Time to play: 45 minutes
Mechanics/Game Type: abstract strategy; tile placement, pattern building
Ratings (1 to 5)
Educational Value: 5
Gaming value: 5
Aesthetic value: 4
Price value: 5
Ease of play: 5
Younger adaptability: 5
My comments: This elegant game consists of a game board (shaded three colors to accommodate different numbers of players,) a bag of double-sided hexagon tiles with one of six colored shapes at each end,a tile-keeping tray, and four scoring cards with a small wooden blocks for each color. The scoring cards have one row for each color and 18 columns; each time you score a color you advance the small wooden block of that color on the score card.
Each player starts with six tiles; you play a tile and then draw a tile, trying to get as many color matches as possible with each tile placed. Yet unlike most games, the object here is not to score the highest, but rather not to have the lowest-scoring color.
Both my six and nine year old sons can play this game. The tiles could be a bit thicker, and if they actually fit into a grooved board, like in Blokus, that would this easier to play with active kids. I picked this game up at Barnes & Noble so it was 20% off with my educator's discount. It is well worth it for a game that you'll never outgrow.
BoardGameGeek.com link to this game: http://boardgamegeek.com/game/9674
Thursday, May 15, 2008
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